June 2007

Moving for good tonight, and unfortunately I will not have regular Internet access. Hopefully this will change eventually. (more…)


Magic. It’s a source of stress for me, speaking as a world-builder. One half of me longs to completely revamp the existing rules, while the more cautious half is unwilling to sacrifice the players’ sense of familiarity with the standard magic system. What to do, what to do?

Compromise is inevitable.


What would a campaign be without a few tweaks and revisions to the rules? (more…)

NearbyGamers is a simple and useful site powered by Google Maps.

NearbyGamers is for people who play RPGs, CCGs, TCGs, wargames, board games — any tabletop game where you need a live human on the other side of a table if you want to play. Browse to find someone to start a game with, or sign up to put your own marker in the map.

Everyone and their Aunt Tilly should be on this thing.

“Secret” and/or clandestine organizations are the meat n’ taters of any decent setting. What follows is a (by no means complete) list of such operations found in the Rúksea Region. The existence of these particular groups is common knowledge to any peasant who ever spent time gossiping in a tavern… Which is to say, just about every peasant. (They’re a bunch of drunkards.)


Tansimir [tan-zih-meer]

  • Ruling Body: Princes of the Culkë Compact
  • Government: Confederacy of City-States
  • Capital: n/a
  • National Emblem: n/a
  • Wealth: High
  • People: Dyaths (85%), other (15%)


An oldish one, but I like it.

Props to Simon for introducing me to this strip.

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