This is an archive for material related to my AD&D 2nd Edition campaign set in the Lands of Yore, a homebrew world I’ve been developing since the spring of ’07. I’ve been an RPG hobbyist and (almost entirely non-professional) writer for fifteen years or so, but this is my first concerted effort to run a game in quite a while.

I chose to return to the 2nd Edition rules system for three reasons. Nostalgia would be first on the list and doesn’t require any explanation. Familiarity would be second; I’m comfortable with the rules system and feel confident about tweaking it wherever it needs a little retooling. Lastly, I was really let down by 3e and D20. I feel like the combat system is needlessly complicated, and the feats and prestige classes do nothing for me. While I love some of the artwork (Wayne Reynolds comes to mind), overall the “revamp” strikes me as limp, and I’m quite content to live in the “days of yore” and talk about THAC0s.

In designing the world of Telún (or at least the region where the action begins), I’ve tried to maintain the classic feel of the game but also (I hope) invest the setting with a sense of place and history. I’m not sure if I’ve taken the “top-down” or “bottom-up” approach in this regard. Given the sporadic and generally random nature of my creative processes, it’s likely a combination of both methods. I’ve taken liberally from TSR’s game designers (and I hope they understand) as well as from Celtic, Norse, and Teutonic mythologies. J. R. R. Tolkien was of the belief that there is little new under the sun when it comes to the stories that people tell. He categorized mankind’s fictive efforts as “subcreation” or reworkings of pre-existing material. I couldn’t agree with him more, so I feel no guilt whatsoever if I am accused of being “unoriginal.” I don’t think people want original. I think they want a good story.

Anyway, I hope you enjoy what I’ve assembled here. Also, if you’ve got a homebrew setting of your own, I’d love to hear about it and/or talk shop.