Setting


Magic. It’s a source of stress for me, speaking as a world-builder. One half of me longs to completely revamp the existing rules, while the more cautious half is unwilling to sacrifice the players’ sense of familiarity with the standard magic system. What to do, what to do?

Compromise is inevitable.

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“Secret” and/or clandestine organizations are the meat n’ taters of any decent setting. What follows is a (by no means complete) list of such operations found in the Rúksea Region. The existence of these particular groups is common knowledge to any peasant who ever spent time gossiping in a tavern… Which is to say, just about every peasant. (They’re a bunch of drunkards.)

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Tansimir [tan-zih-meer]

  • Ruling Body: Princes of the Culkë Compact
  • Government: Confederacy of City-States
  • Capital: n/a
  • National Emblem: n/a
  • Wealth: High
  • People: Dyaths (85%), other (15%)

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Mortháyin [morth-eye-in]

  • Ruling Body: Emperor Naumazir IV
  • Government: Monarchy
  • Capital: Yúdin [yoo-din]
  • National Emblem: Black Crown & Stars on a Red Field
  • Wealth: Very High
  • People: Dyaths (96%), other (4%)

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Note on the Time Line: “BR” is short for Baron’s Roll of Years. Baron Mogue (427-522 BR) was a renowned Dyath historian and scholar.

  • 1338 BR — Present
  • 1286 BR — Merchant Coup (Dyánmir)
  • 1117 BR — Dyánmir defects from Old Empire of Mortháyin
  • 840-884 BR — Years of the Sleeping Death
  • 717-722 BR — Second Dyath-Orsine War
  • 637-656 BR — First Dyath-Orsine War
  • 570 BR — Mortháyin Colony established
  • 512 BR — First Wave of Dyath settlers begins

    The Rúksea is like a great bowl with a chip on its western side where its water flows into the vast and treacherous Outer Ocean. Storms are common here. The Parse-speakers have a word for when the lightning dances on the water: urukë. Only addled men regard the Sea without fear.

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    In Lands of Yore the category people replaces race. All Player Characters are humans of one sort or another. Creatures like elves and halflings are unheard of — which is not to say that those sorts of things categorically do not exist. They’re just unknown in the region of the world where our story begins. Dwarfs (as opposed to dwarves), on the other hand, figure into the local mythology. They’re believed to be an extinct elder race, perhaps a deformed cousin of giantkind.

    When we use the term “peoples” we’re talking about the various groups which make up mankind. The following list does not cover all the world’s peoples — only those found in the Rúksea Region. This is a brief introduction. Each group will be covered in depth elsewhere.

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