Mortháyin [morth-eye-in]

  • Ruling Body: Emperor Naumazir IV
  • Government: Monarchy
  • Capital: Yúdin [yoo-din]
  • National Emblem: Black Crown & Stars on a Red Field
  • Wealth: Very High
  • People: Dyaths (96%), other (4%)

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Note on the Time Line: “BR” is short for Baron’s Roll of Years. Baron Mogue (427-522 BR) was a renowned Dyath historian and scholar.

  • 1338 BR — Present
  • 1286 BR — Merchant Coup (Dyánmir)
  • 1117 BR — Dyánmir defects from Old Empire of Mortháyin
  • 840-884 BR — Years of the Sleeping Death
  • 717-722 BR — Second Dyath-Orsine War
  • 637-656 BR — First Dyath-Orsine War
  • 570 BR — Mortháyin Colony established
  • 512 BR — First Wave of Dyath settlers begins

    The myths and stories describing giants and their antics are varied according to the local folk traditions that produced them. However, some stories are universal. For instance, it is widely agreed upon that there is a group of gargantuan beings known as the Elder Giants, and that the eldest among them is a giantess named Ywaru.Ywaru is the mother of all giantkind and giantkin. Among her accomplishments are the invention of runes and the creation of the world. The other Elder Giants are her immediate offspring. All long-lived and powerful, they have been gifted with a large portion of their mother’s essence.

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    The Rúksea is like a great bowl with a chip on its western side where its water flows into the vast and treacherous Outer Ocean. Storms are common here. The Parse-speakers have a word for when the lightning dances on the water: urukë. Only addled men regard the Sea without fear.

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    In Lands of Yore the category people replaces race. All Player Characters are humans of one sort or another. Creatures like elves and halflings are unheard of — which is not to say that those sorts of things categorically do not exist. They’re just unknown in the region of the world where our story begins. Dwarfs (as opposed to dwarves), on the other hand, figure into the local mythology. They’re believed to be an extinct elder race, perhaps a deformed cousin of giantkind.

    When we use the term “peoples” we’re talking about the various groups which make up mankind. The following list does not cover all the world’s peoples — only those found in the Rúksea Region. This is a brief introduction. Each group will be covered in depth elsewhere.

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    Dyánmir [dee-yahn-meer]

    • Ruling Body: Arch-Minister Uldin Yevarë and the Council of Seven
    • Government: Oligarchic Bureaucracy
    • Capital: Míral [meer-ahl]
    • National Emblem: Golden Sun on a Green Field
    • Wealth: Very High
    • People: Dyaths (98%), other (2%)

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    Two-thirds of the coins circulating in the Rúksea Region are minted in Míral, the capital of Dyánmir. Most bear the likenesses of the so-called Merchant Kings who control the land’s government and head the Merchant Consortium, an incredibly powerful organization that controls much of the Region’s commerce.

    Silver and copper are the basis of the Rúksea economy, though copper coins have gradually been replaced by slightly more valuable pieces of sturdy bronze.

    • 1 Bit (copper) = 1/20 Mark (silver)
    • 1 Two-Bit (bronze) = 1/10 Mark (silver)
    • 1 Mark (silver) = 1/50 Crown (gold)
    • 1 Crown (gold) = 1/100 Sovereign (platinum)

    All coins are equivalent to 4 pennyweights each (roughly the weight of an American quarter). Eighty such coins (again, regardless of metal) weigh about one pound.

    While coins are quite common in cities and towns, they may not be as valuable in more rustic areas. In such places barter is much more common.